Games, Geeks and the Parent's Dilemma: Track 1
Video games are an everyday part of our children’s lives today. But...
Video games are an everyday part of our children’s lives today. But many parents have concerns about the time their children spend gaming, and sometimes perceive games as addictive and unhealthy. Others see games as a creative medium, with positive educational benefits. Presented by science writer Angela Saini, this podcast explores many of the issues surrounding the subject of children and video games, and looks at work in this area by the Open University’s Centre for Childhood, Development and Learning. In the first five tracks we hear first-hand accounts from a number of perspectives, and in the final track, Angela Saini chairs a discussion about the points raised.
- Duration: 1 hour 15 mins
- Published on: Thursday 6th September 2012
- Introductory Level
- Posted under: Languages
Track 1: Introduction to games, geeks and the parent's dilemma
Angela Saini, Dr Victoria Cooper and Dr Kieron Sheehy discuss the social and educational impact of video games in their experience.
© The Open University
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Tracks in this podcast:
| Track | Title | Description |
|---|---|---|
| 1 | Introduction to games, geeks and the parent's dilemma | Angela Saini, Dr Victoria Cooper and Dr Kieron Sheehy discuss the social and educational impact of video games in their experience. Play now Introduction to games, geeks and the parent's dilemma |
| 2 | Games Design and e-Safety | Games designer Phil Stuart gives his expert insight into today’s gaming landscape. Play now Games Design and e-Safety |
| 3 | Parents | In this track, parents talk about the role of gaming in the lives of their children, and the importance of striking a balance between gaming and other activities Play now Parents |
| 4 | Children | Children talk about their attitudes towards playing video games we hear Dr Victoria Cooper talk about her work in this field. Play now Children |
| 5 | Teachers | Teacher’s debate both the positive and negative impact games can have on the lives of their students and Dr Kieron Sheehy outlines some of the beneficial uses of gaming. Play now Teachers |
| 6 | Discussion | In this final track we hear a discussion about some of issues raised in the previous tracks, such as whether games are addictive; if they provoke violence; and what exactly a ‘geek’ is. Play now Discussion |
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- Body text - Content: Copyright The Open University
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