Bergström, P. & Lindwall, K. (2008) "Teaching and Learning Podcasting through Blogging", Journal of Research in Teacher Education, Vol. 15, 3-4, 13-32. 
Connolly, T. (2009)
Downes, S. (2003) Design, Standards and Reusability. Online copy accessed April 2009. 
JISC (2004) Long-Term Retention and Reuse of E-Learning Objects and Materials. Report Commissioned by the Joint Information Systems Committee 
Klein, M. (1999) SIMAR: a software environment to define and test strategic management knowledge bases, Decision Support Systems, 26, pages 151-177
Lane A.B. (2008) Chapter 10 Widening Participation in Education through Open Educational Resources. pp 149-163. In Eds Ilyoshi, T. and Vijay Kumar, M.S., Opening Up Education: The Collective Advancement of Education through Open Technology, Open Content, and Open Knowledge. MIT Press. ISBN 0-262-03371-2.
Lane, A.B. (2008) Reflections on sustaining Open Educational Resources: an institutional case study. eLearning Papers No. 10, September 2008, 13 pp, www.elearningpapers.eu, ISSN 1887-1542 Law, E. L.C., Klobučar, T., and Pipan, M. (2006) User Effect in Evaluating Personalized Information Retrieval Systems EC-TEL 06
Mueller, R. and Ottmann, T (2000) The "Authoring on the Fly'' System for Automated Recording and Replay of (Tele)presentations, Special Issue on "Multimedia Authoring and Presentation Techniques" of ACM, Springer Multimedia Systems Journal, Vol. 8, No. 3, May 2000.
Nadolski, R., Hummel, H. Brink, H. van de, Hoefakker, R., Slootmaker, A., Kurvers, H. & Storm, J. (2007) Emergo: Methodology and Toolkit for Efficient Development of Serious Games in Higher Education. To be published in Electronic Games, simulations and Personalized eLearning.
Pawlowski, J. M. (2002) Reusable Models of Pedagogical Concepts. A Framework for Pedagogical and Content Design. In ED-MEDIA 2002 World Conference on Educational Multimedia, Hypermedia & Telecommunications. Proceedings (14th, Denver, Colorado, June 24-29, 2002)
Rehak, Daniel R.; Mason, Robin (2003), "Engaging with the Learning Object Economy", in Littlejohn, Allison, Reusing Online Resources: A Sustainable Approach to E-Learning, London: Kogan Page, pp. 22-30, ISBN 9780749439491 .
Westera, W., Nadolski, R.J., Hummel, H.G.K., and Wopereis, I.G.J.H. (2008). Serious games for higher education: a framework for reducing design complexity. Journal of Computer Assisted Learning, 24, 420-432
Wiley, D. A. (ed. 2000). The Instructional Use of Learning Objects: Online Version. Accessed April 2009: 
Zimmermann, V., and Kuechler, T. (2008) Online Lectures and Lecture Recording, Whitepaper, Saarbrücken
Kuechler, T. (2008) Lecture Recording and Video-Podcasting with LECTURNITY 2.0, Conference Speech at Educaja, 2008: