Primary education: listening and observing
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Contents

  • Introduction and guidance
    • What is a badged course?
    • How to get a badge
  • Introduction
  • 1 Why observe in the primary school?
  • 2 Meet a primary school headteacher
  • 3 Listen to an early childhood educator and observe children
  • 4 Observation and listening case studies
    • 4.1 Observing and listening: case study 1
    • 4.2 Observing and listening: case study 2
  • 5 Child protection and safeguarding
    • 5.1 Definitions of safeguarding
    • 5.2 Safeguarding and school life
    • 5.3 Vetting volunteers and staff in primary schools
  • 6 Ethical practices in education settings
  • 7 Interviews and conversations
    • 7.1 Interview schedules
    • 7.2 Case study: a teacher interviews parents and children
  • 8 This session’s quiz
  • 9 Summary of Session 1
  • Introduction
  • 1 The importance of the playground
  • 2 What do children think about the school playgrounds and playtime?
    • 2.1 Reading: football pitches and Barbie dolls
      • 2.1.1 Social play
      • 2.1.2 Physical activity play
      • 2.1.3 Risk
      • 2.1.4 Gender
      • 2.1.5 What do children’s comments and drawings tell us?
  • 3 Playtime supervisors
  • 4 Playground design principles
  • 5 This session’s quiz
  • 6 Summary of Session 2
  • Introduction
  • 1 Observing play, observing learning
    • 1.1 A teacher on observing children
  • 2 Dispositions for learning
    • 2.1 Observing dispositions for learning
  • 3 Systematic observation
  • 4 Observing teaching and learning
  • 5 This session’s quiz
  • 6 Summary of Session 3
  • Introduction
  • 1 Primary school children and homework
    • 1.1 What do children think about homework?
    • 1.2 Homework: beneficial or boring?
  • 2 Creative homework
  • 3 Home–school communication
    • 3.1 Homework case study
  • 4 Homework around the world
    • 4.1 Parents’ hopes
  • 5 This session’s quiz
  • 6 Summary of Session 4
  • Introduction
  • 1 Technology in children’s lives
  • 2 Technology affects how children learn
  • 3 Schools in the digital age
  • 4 Children and the internet
    • 4.1 Risks and opportunities
    • 4.2 E-safety in school
  • 5 Play and learning online
  • 6 Games in education
  • 7 Digital literacy and twenty-first-century skills
    • 7.1 The impact of technologies on children’s reading and writing
    • 7.2 Children using multimedia in school
  • 8 This session’s quiz
  • 9 Summary of Session 5
  • Introduction
  • 1 What do we mean by computing?
    • 1.1 Computing and the school curriculum
    • 1.2 Computing programmes of study for children
  • 2 Why is computing important?
    • 2.1 Why learn about computing?
    • 2.2 Children and coding
    • 2.3 Children and computational thinking
  • 3 Programming
    • 3.1 ‘Unplugged’ computing in schools
    • 3.2 Try out unplugged computing
  • 4 Learning through exploring and making
    • 4.1 Navigation and algorithms
    • 4.2 Tinkering and making things
  • 5 This session’s quiz
  • 6 Summary of Session 6
  • Introduction
  • 1 Cross-curricular projects
    • 1.1 One theme, many subjects
    • 1.2 Cross-curricular case study
  • 2 Planning and assessing cross-curricular projects
  • 3 Creative support for children’s learning
  • 4 Creative support in action
  • 5 This session’s quiz
  • 6 Summary of Session 7
  • Introduction
  • 1 A headteacher talks about lifelong learning
  • 2 Workplace learning
  • 3 Learning Lives
    • 3.1 A Learning Lives case study
  • 4 Learning lives in the primary school
  • 5 Children and adults learning together
  • 6 Sketch your learning life story
  • 7 This session’s quiz
  • 8 Summary of Session 8
  • Where next?
  • Tell us what you think
  • References
  • Acknowledgements

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