- Introduction
- Learning outcomes
- 1 Children’s physical activity levels
- 2 In what ways do children interact with technology?
- 3 What impact does screen time have on activity levels?
- 4 Why is controlling screen time important?
- 5 Active gaming: a positive side to screen time?
- 6 Growth in wearable technology: is this reaching children?
- 7 Final reflections
- Conclusion
- References
- Acknowledgements
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