Teaching and learning tricky topics
Teaching and learning tricky topics

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Teaching and learning tricky topics

References

Alberta education (2012) Bring Your Own Device: A Guide for Schools, Edmonton, Canada: Alberta Education.
Cross, S. and Conole, G. (2009) Learn About Learning Design [Online], The Open University. Available at http://www.open.ac.uk/ blogs/ OULDI/ wp-content/ uploads/ 2010/ 11/ Learn-about-learning-design_v7.doc [Tip: hold Ctrl and click a link to open it in a new tab. (Hide tip)] (Accessed 11 May 2017).
Csikszentmihalyi, M. (1990) Flow: the psychology of optimal experience, (ed), New York, Harper & Row.
Hart, J., Iacovides, I., Adams, A., Oliveira, M., & Magroudi, M. (2017) Understanding Engagement within the Context of a Safety Critical Game, in The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHIPLAY 2017), 15-18 Oct 2017, Amsterdam, Netherlands. http://oro.open.ac.uk/ 50734/ (Accessed 20 July 2018).
Margoudi, M. Hart, J.; Adams, A. and Oliveira, M. (2016). Exploring Emotion Representation to Support Dialogue in Police Training on Child Interviewing in Serious Games JCSG 2016, Lecture Notes in Computer Science 9894, Springer, pp. 73–86. http://oro.open.ac.uk/ 48101/ (Accessed 20 July 2018).
Meyer, J. and Land, R. (2006) Overcoming barriers to student understanding: threshold concepts and troublesome knowledge, ed., Abingdon, Routledge.
Pressman, R. S. and Ince, D. (2000) Software Engineering: A practitioner’s approach. European 5th edition, New York, McGraw-Hill.
Ragonis, N. and Ben-Ari, M. (2005) ‘A Long-Term Investigation of the Comprehension of OOP Concepts by Novices’, Computer Science Education, 15, pp. 203-221.
Robin, B. R (2008) ‘Digital Storytelling: A powerful technology tool for the 21st century classroom’, Theory into Practice, 47, pp. 220–228.
Thramboulidis, K. C. (2003) ‘A sequence of assignments to teach object-oriented programming: a constructivism design-first approach’, Informatics in education, 2, pp. 103–122.
Di Blas N., Paolini P., Sabiescu A. (2009) Collective digital storytelling at school as a whole-class interaction. Proceedings from Interactive Storytelling, second joint conference on Interactive Digital Storytelling, ICIDS 2009, pp. 14–26
McDrury, J. and Alterio, M. (2003) Learning through storytelling in higher education, London, Kogan Page.
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