An introduction to interaction design
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Contents

  • Introduction
  • Learning outcomes
  • 1 What is interaction design
    • 1.1 The scope of interaction design
    • 1.2 The digital divide
    • 1.3 Benefits and consequences of interaction design
    • 1.4 Interaction design activities
    • 1.5 Smart Glass – an example of designing
    • Section 1 Summary
  • 2 Goals and principles of user-centred design
    • 2.1 The goals of interaction design
    • 2.2 Design principles
      • Perceivability
      • Consistency
      • Affordance
      • Constraints
      • Feedback
    • Section 2 summary
  • 3 The ‘who, where and what’ of the design context
    • 3.1 Designing for different users
      • Design context: the users
      • Design context: the nature of the activity
      • Design context: the environment
      • Design context: The wider sociocultural, organisational and economic settings
    • Section 3 summary
  • 4 Interaction design activities and methods
    • 4.1 Gathering data: input from the design context
      • Asking the users
      • Observing the users
      • Matching methods to questions
    • 4.2 Output of design ideas
      • Sketching and prototyping techniques
      • Why sketching and prototyping is important
    • 4.3 Iteration and interrelated activities
    • 4.4 Interaction design as a discipline
    • Section 4 summary
  • Conclusion
  • Keep on learning
  • Acknowledgements

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