6.5.1 TCP/IP key lessons
The key things to note about TCP/IP are that:
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anyone can join in as long as they speak the lingo – TCP/IP;
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the networks are dumb, the applications at the ends are clever;
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the ‘end-to-end’ principle operates.
All the intelligence resides in the computers at the ends of the network. The network is basically dumb and indiscriminately playing pass the packet, hence the neutral end-to-end architecture which constitutes an innovation commons. It is this end-to-end architecture, built with TCP/IP protocols, that undermines the ability of anyone to control the internet.
We can contrast this with examples from the telephone industry such as the Hush-a-Phone (see page 30 of The Future of Ideas). In 1956 AT&T, squashed the distribution of the Hush-a-Phone, a bit of plastic which could be attached to a phone receiver to cut out background noise. Regulations did not allow any foreign attachments to the phone network without AT&T's permission.
Powerful gatekeepers can control innovation. End-to-end does not lend itself to central control.

I hate quotations.
(Ralph Waldo Emerson)
6.5 Transmission control protocol and internet protocol