MaLT2 video resources
Transcript: MaLT2 video 1 Introduction
Welcome to MaLT2. MaLT 2 is an open-source online tool of symbolic expression in mathematical activity by means of programming for the creation and tinkering of 3D dynamic graphical models. It consists of three main elements: the 3D scene, the editor and the sliders. MaLT 2 is supported by all modern digital devices.
In the resources tab, you can find a detailed manual, logo commands, many readymade examples. Let's see now the 'Butterflies and Polygons' example. Within 3D environment, the avatar demonstrates movement and artistic representation in both 2D and 3D dimensions. The MaLT 2 tool facilitates 3D navigation by allowing the user to explore the 3D model from various angles and perspectives through camera perusal.
The programming editor enables the use of logo-based programming language to govern the avatar's movements within the scene. Additionally, a variation tool inclusive of sliders is provided to animate the model by modifying its parameter values. By moving the sliders of the parameters, you can see the butterfly flies, and change the size and the shapes of its wings.
Feel free to discover the magical world of MaLT2 and tinkering the unimaginable.
Transcript: MaLT2 video 2 Draw a graphical model
Welcome to MaLT2. In this video we are going to see how easily we can use logo programming language in order to program the avatar for the design of a graphical model.
Let's make a square. To construct a square, we employ the command 'forward 60 right 90' in the editor. Upon selecting and executing these commands, by clicking the run button, the avatar proceeds to advance by a distance of 60 units and then executes a right turn of 90 degrees. By repeating this process an additional three times, we are able to successfully generate a square shape.
In order to avoid typing commands, many times we can use the command 'repeat' instead. For example, here we can type 'repeat four times forward 60 right 90'. As we can see, the avatar draws again a square as previous. Now we can create a new command called 'square' in that way.
In this manner, whenever we use the word 'square', the instructions within the square procedure are carried out. Now we can create a second procedure called 'cube'. In cube's procedure, we can call the square procedure four times in order to create a cube.
You can explore all the local language possibilities and find all the logo commands in the resources tab.
Transcript: MaLT2 video 3 Animate a graphical model
Welcome to MaLT2. In this video, we will examine the process of animating a graphical model using the variation tool offered by MaLT2.
In a preceding video, a procedure named 'square' was developed. The objective now is to generate a set of squares with varying side lengths by using the parameter x. Upon appending x next to the procedure name, a slider link to the parameter becomes operational. To observe the slider, it is necessary to click somewhere within the model.
You can change also the number limits for every parameter connected to a slider. We can add here a new parameter, v, that it has to do with the numbers of repetitions.
In addition, the x parameter can be used to adjust the rotation angle of the avatar by employing appropriate functions. Currently we are not solely dealing with squares of differing side lengths, but rather a diverse collection of various polygonal shapes.
Feel free to explore the magical world of MaLT2 and tinkering with the unimaginable.
Transcript: MaLT2 video 4 Export a 3D printer file
Welcome to MaLT2. Now with MaLT2 ExtenDT, you can visualise the digital models that have been designed to take shape. This process is straightforward. Within this icon, you have the option to download the file with these extensions. Subsequently it is locally stored on your computer. In another program, such as Creality Slicer, you upload your local file and from there you can adjust and 3D-print your model.
Thank you for watching.
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