3.2 ChoiCo – creating games with consequences
ChoiCo can be accessed via the Exten(DT)² platform [Tip: hold Ctrl and click a link to open it in a new tab. (Hide tip)] or independently through ChoiCo.
Note: If you access ChoiCo independently, you will not be able to save and publish the game you create – you’ll only be able to save it locally on your personal hard drive.
It is an online game environment that can help students understand complex problems. Students can play existing games or design and modify their own games. Each game has a set of rules and a set of consequences. Players are asked to make decisions about a topic such as ‘Where shall I go to avoid getting Covid-19?’ that will help them stay in the game for longer and win.
ChoiCo can help students develop decision-making skills, empathy, argumentation, and systems thinking. As game designers, students can decide the rules of the games and the consequences of certain choices. This can help them develop skills such as computational thinking, creativity, communication, flexibility, and critical thinking.
In design thinking, ChoiCo can be used:
- to ‘define and ideate’ (Stage 2)
- for ‘rapid prototyping and iteration’ (Stage 3)
- to ‘respond and deliver’ on work (Stage 5).
If you need help when using ChoiCo, watch these short videos on the ChoiCo video resources page.

Activity 5 Try ChoiCo
You are a secondary school student taking part in the design thinking project:
Energy consumption at my school
Follow the below steps, to trial ChoiCo.
Go to ChoiCo.
To familiarise yourself with ChoiCo, try a game already created about Covid-19:
Amend the game by pressing ‘Edit’
- i.Delete a game field (the elements relating to consequences).
- ii.Add a new game field.
- iii.Add values to the new game field created.
- iv.Delete a choice.
Now create your own game about the topic of the design thinking project ‘Energy consumption at my school’.
- i.Define how the game will be to achieve your goal
- ii.Think about (ideate):
- Where the game will take place? (map area)
- What choices the player will have?
- What fields will be affected by their choices? (game fields)
- How they will be affected? (database values)
- When the game will end? (end rules)
3.1 nQuire for students – an application for doing research
