The illustration depicts a laptop screen showing a virtual meeting with twelve participants, each represented in a colorful square. The artwork highlights common video conferencing issues and etiquette problems through labeled examples around the screen. These include:
- Low bandwidth: Indicated by poor video quality.
- Talking over everyone: A participant is shown with a megaphone.
- Texting: Someone is looking at a phone during the meeting.
- Frozen screen: A participant appears stuck mid-motion.
- Bad camera angle: A person’s face is partially cut off or awkwardly framed.
- Wrong meeting?: A participant appears confused or unrelated to the context.
- Bad lighting: A silhouette with minimal visible detail.
- In a public place: A participant is shown in a setting with background distractions.
- Making sexist jokes: Illustrated by exaggerated laughter and gestures.
- Pet distractions: A participant is holding a pet during the call.
- Camera too close: A face is shown extremely zoomed in.
- Eating: A participant is consuming food during the meeting.
The overall design uses bright, contrasting colors and cartoon-style illustrations to humorously convey typical virtual meeting challenges.