2 A whole school approach

E-safety is relevant to many areas of the curriculum and there are lots of games that have been developed for use in the Key Stage 2 classroom. Try some of these games out so that you know which aspect of e-safety is being addressed in each game.

I have printed and laminated several sets of the scenario cards and introduced one or two to the class at a time to discuss. Look through the scenarios and decide what your answer would be, are you ready to justify your answers to the children?

Reflection

There are four sets of games listed above, which ones do you feel would be best for your class?

If you were considering allocating various games to the different year groups so that there would be fresh material for each year group which set of games would you allocate to which year group?

Could any of these games be built into maths or PHSE?

Could you use the discussion cards to develop speaking and listening in literacy?

1 Why is e-safety important?

3 Cyberbullying