Learning outcomes

N.B. The technology or technologies to be used are identified in the Resources section for the course.

Professional and reflective practitioner skills

At the completion of this course, you should be able to:

  • identify opportunities for the effective use of games linked to your curriculum plans
  • reflect on, and discuss, the impact of the use of games to support learning and motivate learners
  • share your learning with others in your field.

Practical skills

At the completion of this course, you should be able to:

  • use the Spore Creature Creator to create games objects
  • use the Spore resources to animate objects.

Knowledge and understanding

At the completion of this course, you should be able to demonstrate an understanding of:

  • those features that make games effective for learning
  • a range of uses of games to support the KS3 curriculum across a range of subjects
  • the issues involved in using games in KS3.

Cognitive skills

At the completion of this course, you should be able to:

  • critically review the use of games to support teaching and learning in KS3
  • critically review the use of games to motivate learners in KS3
  • share these reviews with others, constructively critiquing others’ views.

Course schedule