If you are creating a new learner account between 8am on Saturday 6 June - 8am on Monday 8 June, you might experience delays or difficulties in the process. This is due to an upgrade to a system related to new account creation. We apologise for the inconvenience.
If you are creating a new learner account between 8am on Saturday 6 June - 8am on Monday 8 June, you might experience delays or difficulties in the process. This is due to an upgrade to a system related to new account creation. We apologise for the inconvenience.
If you are creating a new learner account between 8am on Saturday 6 June - 8am on Monday 8 June, you might experience delays or difficulties in the process. This is due to an upgrade to a system related to new account creation. We apologise for the inconvenience.
Video games are an everyday part of our children’s lives today. But many parents have concerns about the time their children spend gaming, and sometimes perceive games as addictive and unhealthy. Others see games as a creative medium, with positive educational benefits. Presented by science writer Angela Saini, this podcast explores many of the issues surrounding the subject of children and video games, and looks at work in this area by the Open University’s Centre for Childhood, Development and Learning. In the first five tracks we hear first-hand accounts from a number of perspectives, and in the final track, Angela Saini chairs a discussion about the points raised.
Track 1: Introduction to games, geeks and the parent's dilemma
Angela Saini, Dr Victoria Cooper and Dr Kieron Sheehy discuss the social and educational impact of video games in their experience.
In this track, parents talk about the role of gaming in the lives of their children, and the importance of striking a balance between gaming and other activities
Play now
Parents
Teacher’s debate both the positive and negative impact games can have on the lives of their students and Dr Kieron Sheehy outlines some of the beneficial uses of gaming.
Play now
Teachers
In this final track we hear a discussion about some of issues raised in the previous tracks, such as whether games are addictive; if they provoke violence; and what exactly a ‘geek’ is.
Play now
Discussion
Share this page
Ratings & Comments
Share this page
Copyright information
Publication details
Originally published: Thursday, 6 September 2012
Copyright information
Body text - Content : Copyright The Open University
Rate and Review
Rate this course
Review this course
Log into OpenLearn to leave reviews and join in the conversation.
Course reviews