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Childhood in the digital age
Childhood in the digital age

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Except for third party materials and otherwise stated (see terms and conditions [Tip: hold Ctrl and click a link to open it in a new tab. (Hide tip)] ), this content is made available under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Licence.

The material acknowledged below is Proprietary and used under licence (not subject to Creative Commons Licence). Grateful acknowledgement is made to the following sources for permission to reproduce material in this free course:

Week 1


Course image © boggy22/

Figure 1 © monkeybusinessimages/

Figure 2 © boggy22/

Figure 3 © monkeybusinessimages/, © Cindy Singleton/

Figure 4 © Jodi Jacobson/ © Jodi Jacobson/

Figure 5 © skynesher/

Figure 6 © courtsey of

Figure 7 © IPGGutenbergUKLtd/

Figure 8 © Vodafone

Figure 9 © deucee_/


1.1.1: Extract from: Holloway, D., Green, L. and Livingstone, S. (2013) Zero to Eight: Young Children and their Internet Use, LSE, London and EU Kids Online, pp. 10–13.

1.2.3: Extract from: Bennett, S., Maton, K.A. and Kervin, L. (2008) ‘The “digital natives” debate: a critical review of the evidence’, British Journal of Educational Technology, vol. 39, no. 5, pp. 775–86.

Audio visual


1.1.2 Bringing Up Britain 19 September 2012 © BBC


1.3.2 Back to the experts © TED Conferences LLC

Week 2


Figure 1 © selimaksan/

Figure 2 © Rawpixel Ltd/

Figure 3 © sx70/

Figure 4 © fieldwor/

Figure 5 © xavigm/

Figure 6 © Linden Research, second life

Figure 7 © Andrew Rich/

Figure 8 © Halfpoint/


2.3: Extract from: Jackson, L., Gauntlett, D. and Steemers, J. (2008) Children in Virtual Worlds: Adventure Rock Users and Producers Study, London, Communication and Media Research Institute, University of Westminster, pp. 5–8.

2.3.2: Extract from: Palfrey, J. and Gasser, U. (2008) Born Digital: Understanding the First Generation of Digital Natives, New York, Basic Books, pp. 20–4.

Audio visual


2.1 The Virtual revolution; ‘Homo interneticus’ © BBC

2.1.4 What is a friend? © TED Conferences LLC

Week 3


Figure 1 Source adapted from Wheeler, 2013

Figure 2 © Anatolii Babii/

Figure 3 © Jevtic/

Figure 4 © ManoAfrica/

Figure 6 © PeopleImages/

Figure 7 Images © monkeybusinessimages/, © University of Bristol

Figure 8 © ManoAfrica/


3.2.2 Extract from: Raise Smart Kid (no date) ‘The positive and negative effects of video games online’ [online]. Available at

Audio visual


3.1.2 Texting is killing language, 3.2.1 Your brain and video games © TED Conferences LLC


3.3 The Educators, Episode 5, 10 September 2014, © BBC

Week 4


Figure 1 © monkeybusinessimages/iStockPhoto; Steve Jurvetson/Flickr (Creative Commons Attribution 2.0 Generic license (

Figure 2 © monkeybusinessimages/

Figure 3 © monkeybusinessimages/; TEDx UFM/Flickr (Creative Commons Attribution 2.0 Generic license (

Figure 4 © shylendrahoode/

Figure 5 © marvinh/

Figure 7 Brad Flickinger/Flickr (Creative Commons Attribution 2.0 Generic license (

Figure 8 © Christopher Badzioch/

Figure 9 © monkeybusinessimages/


4.3.2 Flewitt, Rosie; Messer, David and Kucirkova, Natalia (2015) ‘New directions for early literacy in a digital age: the iPad’, Journal of Early Childhood Literacy, 15(3) pp. 289–310

Audio and visual


4.1 What could the future look like? © MADdraw Productions

4.2.1 The Educators, Episode 6, 17 September 2015 © BBC


4.1.1 Flipped classrooms © MADdraw Productions

4.2.3 One Laptop per Child © OLPC;

4.3.3 BBC News 6 September 2014 © BBC

Every effort has been made to contact copyright owners. If any have been inadvertently overlooked, the publishers will be pleased to make the necessary arrangements at the first opportunity.

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