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FabLab Nepal: creative learning as a way towards equality

Updated Monday, 4 December 2023

FabLabs are digital fabrication laboratories designed to provide access to skills, materials and technologies for people to transform ideas into products.

Find out more about The Open University's Design courses and qualifications.

They are independent local labs connected through a global network. FabLab Nepal opened in January 2021 as part of Impact Hub Kathmandu, and from the very beginning they made it clear that their priority was to develop a humanitarian agenda to engage members of marginalised groups. Providing access to knowledge, tools and resources to Nepalese people, regardless of their gender, social status, ability or economic means is pivotal and challenging in a developing country where gender, ethnic and social discrimination are still a major issue.

When I met the team in 2022 and explored avenues for collaborations between FabLab Nepal/Impact Hub Kathmandu and The Open University, our shared interest in the potential of STEAM education emerged. STEAM stands for science, technology, engineering, arts and mathematics. Compared to traditional STEM programmes, arts are included, to foster innovation, critical thinking, problem solving and collaboration. STEAM focuses on using imagination and creativity through the arts in ways that bring value to STEM learning.

During my field trip in Nepal, I was invited to join some sessions of the year-long programme that FabLab Nepal and Impact Hub Kathmandu, in collaboration with the non-profit organisation Karkhana Samuha and with the support of the US Embassy in Nepal, developed. The programme targeted Community and Government (CG) schools in the Kathmandu Valley, with a focus on children from low-income families and girls. 


Map of the locations

One of the key emphases of the programme was in fact on encouraging gender equality in the STEAM sector of Nepal by allocating more than half of the available seats to female students, who still face an opportunity deficit in Nepal as they are more likely to be sent to CG schools than boys.



Due to weak financial backgrounds, most CG schools, unlike private schools, do not have the necessary infrastructure, resources and skilled teaching staff to provide their students with the required digital and critical skills to function and succeed in the modern world, to progress to higher education studies or discover and pursue their interests (Thapa, 2015; Mottaleb et al., 2019). The COVID-19 pandemic lockdowns further exacerbated the discrepancy between private and public school children due to the requirement of online learning platforms unavailable to CG schools and students (Dawadi et al., 2020; Devkota, 2021). Hence, intervention in the post-pandemic period was seen as particularly necessary.

The programme involved hands-on project-based learning sessions conducted at FabLab Nepal. The course took an interdisciplinary approach to integrate multiple disciplines and expose students to the Project Based Learning (PBL) approach with hands-on, project-based learning sessions conducted at FabLab Nepal. The goal was to expose children that had only experienced a traditional, theoretical and text-based way of learning to playfulness and experiential learning, to promote engagement, group work, and the development of critical thinking and problem-solving skills.

Participating schools Total participants Female Male
Lalit Kalyan Kendra Adharbhut Vidyalaya 15 6 9
Saraswoti Niketan Madhiyamik Vidhyalaya 15 6 9
Shree Mahendra Bhrikuti Secondary School 15 7 9
Adarsha Kanya Niketan Higher Secondary School 15 15 0
Total 60 34 27

Name of workshop Name of school No. of participants Female Male
Scribbler Bot Shivapuri Secondary School 20 10 10
Storytelling with Light Jana Uddhar Secondary School 21 10 11
Storytelling with Light Tripadma Vidyashram 20 11 9
Hoop Glider Prabhat Secondary School 20 9 11
Hoop Glider Tika Bidyashram Secondary School 20 10 10
LED greeting card Annapurna Secondary School 20 10 10
Foo machine Shramjit Kisor School 20 10 10
Foo machine Adarsha Kanya Niketan 20 20 0
Thaumatrope Lalit Kalyan Basic School 22 13 9
Periscope Shivapuri Secondary School 20 11 9
Foo machine
Shree Madan Smarak Higher Secondary School 35 20 15
Total 319 176 14

Name of school Name of workshop
Lalit Kalyan Kendra Adharbhut Vidyalaya Basic electronics
TinkerCAD basics
Traffic light
Making things move
Sensing Things 1
Sensing Things 2
Novel Engineering l
Novel Engineering ll
Saraswoti Niketan Madhiyamik Vidyalaya Design: How to design and Inkscape
Greeting card design in Inkscape and use Cricut machine to fabricate
Use vinyl cutter and heat press to design mask
Laser Cutting
Use of Digital Embroidery Machine
Project Based Learning using Human Centered Design l
Project Based Learning using Human Centered Design ll

Shree Mahendra Bhrikuti Secondary School Introduction to Tinkercad and Basic electronics
Introduction to Arduino
Making things Glow
Sensing things
Making things move
Novel Engineering l
Novel Engineering ll
Novel Engineering lll
Adarsha Kanya Niketan Higher Secondary School Design, how to design, and Inkscape
Greeting card design in Inkscape and use Cricut machine to fabricate
Use of Digital Embroidery Machine
Use a vinyl cutter and heat press to design mask
Use of laser Cutter
Project-Based Learning using Human-Centered l
Project-Based Learning using Human-Centered ll
Project-Based Learning using Human-Centered lll

Following the 8-week workshop sessions, participating student teams were part of a showcase event of the STEAM projects to a panel of professionals from the local tech and engineering sectors, which gave students the opportunity to work on presentation and communication skills and strengthen their leadership capabilities.


Feedback from students and teachers emphasised the empowering element of learning thorough activities that are engaging fun and playful and that fosters curiosity and engagement through making.

Enthusiasm for a creative and fun approach to teaching is reflected in the teachers’ comments collected for the Programme’s final report (Impact Hub Kathmandu, 2022):

From the students’ words emerge a feeling of empowerment, nourished by the exploratory and hands-on approach of the STEAM labs and the opportunities to develop solutions to problems perceived as challenging through independent and collaborative work.

Overall, the programme confirmed the importance for children to learn through hand-on experiences to think creatively, use innovation to find unique solutions to common problems, develop collaboration and overcome fears. This is even more important in developing countries, like Nepal, where challenges and opportunities of the modern world coexist with social, gender and economic issues that too often leave too many behind.

Photo of mural


References

Dawadi, S. et al. (2020) ‘Impact of COVID-19 on the education sector in Nepal: challenges and coping strategies’. Advancehttps://doi.org/10.31124/advance.12344336.v1

Devkota, K. R. (2021) ‘Inequalities reinforced through online and distance education in the age of COVID-19: the case of higher education in Nepal’. International Review of Education, 67 (1-2), pp. 145–165.

Mottaleb, K. A. et al. (2019) ‘Spending privately for education in Nepal. who spends more on it and why?’ International Journal of Educational Development. Elsevier 69(C), pp. 39–47.

Thapa, A. (2015) ‘Public and private school performance in Nepal: an analysis using the SLC examination’. Education economics, 23:1, pp. 47–62, DOI: 10.1080/09645292.2012.738809


 
 

 

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