Learning outcomes
At the completion of this course, you should be able to demonstrate the following outcomes:
Professional and reflective practitioner skills
- evaluate the relevance of introducing a digital game into your teaching and learning practice
- critically reflect on other teachers’ use of digital games to inform your practice
Practical skills
- identify opportunities for the use of digital games (playing, researching or designing) in your classroom or other setting
- develop a plan and use a digital game to support teaching and learning within your classroom
Knowledge and understanding
- demonstrate an understanding of the possible advantages of including digital games in your own setting
- become familiar with current digital games research and their educational relevance
- become familiar with how other practitioners support learning with digital games in their contexts
Cognitive skills
- analyse the role of digital games for your classroom
- evaluate and research the use of digital games for teaching and learning.
Overview of course