Learning outcomes

At the completion of this course, you should be able to demonstrate the following outcomes:

Professional and reflective practitioner skills

  • evaluate the relevance of introducing a digital game into your teaching and learning practice
  • critically reflect on other teachers’ use of digital games to inform your practice

Practical skills

  • identify opportunities for the use of digital games (playing, researching or designing) in your classroom or other setting
  • develop a plan and use a digital game to support teaching and learning within your classroom

Knowledge and understanding

  • demonstrate an understanding of the possible advantages of including digital games in your own setting
  • become familiar with current digital games research and their educational relevance
  • become familiar with how other practitioners support learning with digital games in their contexts

Cognitive skills

  • analyse the role of digital games for your classroom
  • evaluate and research the use of digital games for teaching and learning.

The Practitioner Research Cycle