Course schedule

WeeksCourse ActivitiesStage*TypeApprox time needed
1Activity 1 Getting to know others on the course NeedsOnline30 minutes
Activity 2 An introduction to digital games for learningFind outOnline tutorial1 hour
Activity 3 Guidance on using resources and planning for your projectFind outOnline30 minutes
2–3Activity 4 Mapping the uses of digital games for teaching and learningPlanIndividual planning1 hour
Activity 5 Confirming plans and aimsPlanOnline tutorial30 minutes
4Activity 6 Linking digital games and learningPlanIndividual online1 hour
Activity 7 Linking digital games and your teachingPlanIndividual30 minutes
5–6Activity 8 Classroom projectDoClassroomNo extra time needed
Activity 9 Reflective journalReflectIndividual 1.5 hours (30–60 mins per week)
Activity 10 Discussion with course participants and tutorShareOnline1 hour (30 mins per week)
7–8Activity 11 Reflecting and reporting back ReflectOnline1 hour
Activity 12 Extracting our shared learningShareOnline1 hour
8Activity 13 Course evaluation and certificationOnline30 minutes
TOTAL10 hours over 8 weeks

Footnotes  

*Stage in Practitioner Research Cycle.

Getting started