Course schedule
Weeks | Course Activities | Stage* | Type | Approx time needed |
1 | Activity 1 Getting to know others on the course | Needs | Online | 30 minutes |
Activity 2 An introduction to digital games for learning | Find out | Online tutorial | 1 hour | |
Activity 3 Guidance on using resources and planning for your project | Find out | Online | 30 minutes | |
2–3 | Activity 4 Mapping the uses of digital games for teaching and learning | Plan | Individual planning | 1 hour |
Activity 5 Confirming plans and aims | Plan | Online tutorial | 30 minutes | |
4 | Activity 6 Linking digital games and learning | Plan | Individual online | 1 hour |
Activity 7 Linking digital games and your teaching | Plan | Individual | 30 minutes | |
5–6 | Activity 8 Classroom project | Do | Classroom | No extra time needed |
Activity 9 Reflective journal | Reflect | Individual | 1.5 hours (30–60 mins per week) | |
Activity 10 Discussion with course participants and tutor | Share | Online | 1 hour (30 mins per week) | |
7–8 | Activity 11 Reflecting and reporting back | Reflect | Online | 1 hour |
Activity 12 Extracting our shared learning | Share | Online | 1 hour | |
8 | Activity 13 Course evaluation and certification | Online | 30 minutes | |
TOTAL | 10 hours over 8 weeks |
Footnotes
*Stage in Practitioner Research Cycle.Back to previous pagePrevious
Course information