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Teaching and learning tricky topics
Teaching and learning tricky topics

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2 Targeted learning interventions

Four examples of innovative teaching and learning interventions have been selected, each of which was designed to overcome a specific tricky topic. The examples name the tricky topic which the teaching is designed to overcome, summarise what was taught and suggest some additional reading should you wish to look into it a little deeper. The four examples are listed below with the section number, the type of innovative intervention and the tricky topic(s) they are designed to overcome:

  • 2.1 Digital storytelling: ‘States of Matter’
  • 2.2 Creative Video Making: ‘Long division (Bus stop method)’
  • 2.3 Game-based learning: ‘Rapport’ and ‘Appropriate Questions’
  • 2.4 Story-telling in a face-to-face tutorial: ‘Programming object-oriented collections in Java’

These four examples have been selected to demonstrate a range of innovative pedagogies that can be used. The first three interventions; digital story-telling, creative video making and game-based learning make extensive use of technology. However, the fourth example, story-telling in a face-to-face tutorial shows that you don’t have to use technology in order to be innovative.