If you wish to read more innovating pedagogies, you can read more from the Innovating Pedagogies reports as follows:
Sharples, M., Adams, A., Alozie, N., Ferguson, R., Gaved, M., McAndrew, P., Means, B., Remold, J., Rienties, B., Roschelle, J., Vogt, K., Whitelock, D., Yarnall, L. (2015) Innovating Pedagogy 2015 [Online], Milton Keynes, The Open University. Available at http://oro.open.ac.uk/45319/1/InnovatingPedagogy_2015.pdf [Tip: hold Ctrl and click a link to open it in a new tab. (Hide tip)] (Accessed 6 June 2018).
Sharples, M., de Roock, R., Ferguson, R., Gaved, M., Herodotou, C., Koh, E., Kukulska-Hulme, A., Looi, C-K., McAndrew, P., Rienties, B., Weller, M., Wong, L. H. (2016) Innovating Pedagogy 2016 [Online], Milton Keynes, The Open University. Available at https://iet.open.ac.uk/file/innovating_pedagogy_2016.pdf (Accessed 6 June 2018).
You may wish to read the following article on the use of digital storytelling in the classroom.
If you are interested in developing games-based interventions or find the subject area of this intervention interesting you should read the following articles:
Hart, J., Iacovides, I., Adams, A., Oliveira, M., and Magroudi, M. (2017) ‘Understanding Engagement within the Context of a Safety Critical Game’. To appear in proceedings of the annual ACM Conference CHI Play 2017, New York, NY, USA, ACM [Online]. Available at https://dl.acm.org/citation.cfm?doid=3116595.3116633 (Accessed 20 July 2018).
Margoudi, M., Hart, J., Adams, A. and Oliveira, M. (2016) ‘Exploring Emotion Representation to Support Dialogue in Police Training on Child Interviewing’, in Serious Games JCSG 2016, Lecture Notes in Computer Science 9894, Springer, pp. 73–86 [Online]. Available at https://link.springer.com/chapter/10.1007/978-3-319-45841-0_7 (Accessed 20 July 2018).